![]() ![]() "," and "." could also be used to strafe with a single key press, but this seems like a bit of an afterthought and was not mentioned in the manual. In the case of doom specifically, the arrow keys were used for moving/turning, control was used for firing, alt was used as a strafe-modifier and space was used as the activate button. Weapon selection was on the number keys, which was easy to remember, but not so convenient to press. Cover art for DOOM (Nintendo Switch) database containing game description & game shots, credits, groups, press, forums, reviews, release dates and more. Don't forget about grenades and additional weapons. Try to use weapons that currently have a lot of ammo. You can carry a limited amount of ammunition. Don't waste rockets on Imps and don't use the Pistol on more powerful demons. You can (and should) switch between them to adapt to your current fight. Other important controls were typically in locations intended to be convenient for the left hand, often on modifier keys (presumably to minimize the possibility of key rollover issues). The Doom Marine can carry all of his weapons. The default control setup in many FPS games of that era (at least, Wolf3D, Doom, Duke3D, and Quake), revolved around using the right hand on the arrow keys for moving forwards/backwards and for turning. In FPS games of that era, players were not expected to (and in the case of doom, could not) explicitly aim vertically, they just had to aim horizontally and the game would take care of the vertical component. ![]()
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